Free Download Font Thai Psp Emulator
I messed with fonts some today, and found the following: * All our fonts are larger than the PSP's fonts (at least my PSP.) * tpunix's pgftools work great with a bit of messaging. * To generate new fonts, we'll need to trim off 0s from the bitmap to fix spacing issues. * We'll probably have to apply some overall adjustments to the ascender and such. * Things can definitely look better than they do now. A great game for testing is Lunar 1. It looks horrible right now, and improving the fonts (especially sizes) would make it look much better.
* All our fonts are larger than the PSP's fonts. Anyone have any good suggestions for a free font. So you'll have to download those from your PSP yourself. Free Download Font Thai Psp Emulator. Below you will find a list of the newsgroups that are currently being indexed. You can browse an individual newsgroup.
Another is Dissidia. Anyway, anyone have any good suggestions for a free font (actually two) that looks similar to the PSP one?
Needs the following: * Normal, Bold, Italic, and Bold/Italic styles. * One with serifs (Times New Roman, etc.) and one without (Sans. Etci National Rules For Electrical Installations Requirements. ) * Should be a font we can legally distribute the bitmap representation of. * Latin font needs these glyphs (hex code points): 0020-007e (ASCII) 00a0-00ff (Latin-1 supplement) 0152-0153, 0160-0161, 0178, 0192 (Latin Extended A and B) 02c6, 02dc, 0301, 0306, 0308, 0338 (modifiers/diacritics) 0401-044f, 0451-045f, 0490-0491, 04c0 (Cyrillic) 2013-2014, 2018-201a, 201c-201e, 2020-2022, 2026, 2030, 2039, 203a, 20ac (punctuation) 2116, 2122 (symbols) 2206, 2219, 221a, 221e, 2248, 2260, 2264, 2265 (math) * Should have similar width/height/spacing/leading to PSP font. Could also update the Japanese font (would probably use the Latin font for the Latin characters, though.) It would need considerably more characters, of course (about 9778, which by the way may be good chars for PPGe, etc.) I'm not sure about the Korean font (I assume kr0 is Korean.) Anyway, would appreciate any suggestions.
Well, TrueType mostly means more dependencies, and we'd end up caching the bitmaps anyway. Since we have to trim them etc., it makes sense to do the pre-processing.
Also, some games provide their own fonts (and NOT TrueType versions of them.) So we will still have the code paths to handle those anyway. That mixed together means it doesn't make a ton of sense (at least for PGF) to pull the fonts directly from a TrueType file, imho. Just adds complexity without huge gain. I'm totally up for custom made fonts provided someone wants to make them.